Thread:12rounds/@comment-26867299-20150907182511/@comment-26832895-20150908053953

Hi!

The original idea of mine was that Cresia is but a single continent - roughly the size of Africa - and that there are probably more continents to be fleshed out and explored. The original idea was that REGULAR travel between continents has not been established by any nation but the ishaks have traveled through the polar ice regions to wonderful new worlds in the earlier centuries. However, the conditions in the polar regions are now much harsher and that those stories among the ishaks have faded into legends and items brought back from another continent are now revered artifacts possessed by the powerful and mighty.

This setup allows the wonderful time when first contact is made - the continent-wide turmoil and speculation these news must rise is a titillating notion for any game master.

While contact has not been established, I had the original idea that the bird-people of C'Sar and the dragons are AWARE that other continents (and cultures in there) exists but for some reason or another are not willing to share their information and avoid making contact keeping their knowledge a guarded secret.

I don't really mind conflicting ideas and writing personally - there's enough room to cater many many ideas. My central ideas are only that Cresia is mostly inhabited by humans, their numbers of pretty low (perhaps only 3 million in total spanning the entire continent), and that magic is a factor in daily life. Some areas are highly infused with magical energies and some areas are practically devoid. I have a map of the "mana flows" and nexuses and how they affect the different areas in Cresia. I should upload it when time allows.

/Kimmo