Argan

Overview
A nation of harsh northerners.

Inhabitants
Total population of the kingdom is about 70.000. It is estimated that 65% of them are humans, 25% are dwarves, 5% are elves and the rest an assorted mix of other sentient races including two disputed ishak city states in the north which are technically on Argan land but are refusing to acknowledge the kingdom as their sovereign. A vast majority of all inhabitants live on the shores of the ocean and on numerous villages dotting the shores of the huge Lake Blauenstjaern. The dwarven population is centered on the southern mountains and span from the ocean shore to southeastern regions of the country border between Gruenroth. Some of them do not respect the borders of the kingdoms and one particular town (Kraggenhall) is technically halved by the imaginary line that is border.

Government
Argan is a kingdom. Current king is king Faegor Udgersson, a paranoid old man weakened by diseases that commonly ravage the elderly. The kingdom is divided up into 9 jarldoms ruled jarls. Jarl is not a hereditary title - the jarls change frequently through violent coups and the new jarls can not be disputed or fired by the king. The role of the king is to balance the jarldoms and make sure that none of the jarls interfere with foreign policies, laws of the land or taxation. Each jarl is required to pay tithes to the king's treasury and on occasion this is violently enforced by the army of the king. The king's army is composed of Argan-born mercenary combatants disillusioned by the ongoing struggle between jarls and getting a decent enough pay for their troubles. The central jarldom is that which ruled by the king and naturally young men from that jarldom are eagerly accepted to the king's army.

History
The county's origins are shrouded in myths and legends. Scholars are adamant that the kingdom is born the day that the legendary king Olaf Argan took over the throne and established a nationwide army and the kingdom's borders. That happened 640 years ago. It was one of the last places to become independent from Groam. Until Olaf it had never had some one stand up for independence and was founded 20 years after the Second Fall of the Groam Empire.

Laws of the land
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Heraldic emblems
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Currency
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Culture
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The jarldoms
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Technology
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